"ProtoHunter" Update 1.3 22APR20
A new update!
As "ProtoHunter" continues to evolve, the experience will continue to be enhanced to make it more fun. Not just as a game, but as an experience as a whole. This includes updates to UI, the environment, and animations. We hope you enjoy playing "ProtoHunter" and remember to wash your hands.
"Protohunter" will continually be updated with new content and experiences. Future updates will include maps, enemies, and more to be announced. Thank you all for playing! It means the world to us.
-Environment
1) Updated materials and UVs on specific meshes. (the bricks in the Tunnels look more brick than they did before.)*
2) The Simulator is now twice as big and now includes a new arena on the map.
3) Lights in the tunnels look better now. (*Drake voice* "I just flipped the switch...")
4) Tunnels have new branches with items.
5) "Door Prices" have changed in some areas 🤑
-Animation
1) Updated "Dread" animations. They’ll claw at you and run like the monsters they are.
-UI
1) Now players have the correct player icon in the corner of their screen.
Check us out on IndieDB!
*This was actually addressed by someone on Reddit. So thanks to "Beef__Master" for sharing the feedback.
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ProtoHunter
Survive the Dread alone or with Friends
Status | Released |
Author | SpinJump |
Genre | Survival, Shooter |
Tags | 3D, Aliens, Arcade, free, Futuristic, Sci-fi, Third Person, Unreal Engine |
More posts
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- PROTOHUNTER - The Battle ContinuesMay 16, 2021
- Protohunter - Season's Greetings Update and MoreNov 27, 2020
- ProtoHunter October Update & Cinematic PremierOct 10, 2020
- Huge Thank You From ProtoHunter!Sep 07, 2020
- ProtoHunter's Summer; Weapons, Music, & Character UpdatesAug 14, 2020
- Road To The Puerto Rico Games ShowcaseAug 13, 2020
- "ProtoHunter" Update 1.5 (Lethal Update 1 and THE BOX)Jun 10, 2020
- Marketing Your First Game (From A Marketer's Perspective) [Part II/III]May 16, 2020
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